The developers of Dyson Sphere Program have officially deployed a major technical update, replacing the game's legacy multithreading system with a completely rebuilt version. This core overhaul, following a public testing period, aims to deliver smoother performance and greater stability, particularly for players managing expansive, late-game factories.
Core Performance Overhaul
The centerpiece of update 0.10.33.26934 is the new multithreading architecture. The system is designed to more efficiently utilize modern multi-core processors, which should translate to noticeable frame rate improvements in complex builds. To give players granular control, advanced settings have been introduced. These include configurable strategies for main thread binding, worker thread binding, and thread waiting phases, allowing for customization based on individual hardware setups.
Accompanying this change is a remade Performance Test within the Statistics Panel and a new Performance Deep Profiler tool. The profiler provides real-time operational data on all game logic, enabling players to diagnose performance bottlenecks by observing the execution methods of the game's core systems directly.
Key Gameplay Additions and Changes
Beyond the backend improvements, the patch introduces several quality-of-life and construction features. A significant addition is the ability to include foundation data within blueprints. Players can now copy and paste entire terraformed landscapes using Blueprint Mode, supported by a new Blueprint Foundation Limit research upgrade.
Building mechanics receive attention with the introduction of rectangle drag-building for key power infrastructure like Tesla Towers, Wind Turbines, and Solar Panels. Surface modification is also streamlined, allowing players to hold Shift to drag-place foundations in straight lines along latitude or longitude.
The game's interface sees multiple optimizations. The Research Queue now supports drag-reordering of technologies. Dashboard charts, including Vein Stats, have been enhanced with features like minimum reserve viewing and a Continuous Tracking button to follow chart targets in the main game scene. The Build Menu's upgrade facility function now allows upgrading or downgrading by three levels at once.
Adjustments and Fixes
Several adjustments refine existing systems. The Power tab in the Statistics Panel now includes statistics for Planetary Shield Charging Power. Building panels for structures like the EM-Rail Ejector and Artificial Star now display Proliferator effects for clearer pre- and post-application comparison. The demolition and upgrade process has been improved to ignore unchecked building types, making it easier to select specific buildings.
The update addresses a handful of specific bugs. These include fixing an inconsistent phase shift for Jammer Towers after saving and loading, correcting an issue where Sandbox Mode vegetation removal accidentally deleted planetary visual effects, and resolving errors that could occur during area vein removal in the same mode.
Additional Features from the Test Branch
Several features that were in testing have been stabilized and included. Video settings now offer more display mode options and the ability to toggle shadow casting for a potential rendering performance boost. The Blueprint Library gains a Facility Only button for pasting codes, and Sandbox Mode adds an Instant Dismantle tool.
For interaction with the Dark Fog, three new Monitor Modes have been added to the Starmap, allowing surveillance of hives and bases on other planets. A convenience feature for the mecha, Auto Replenish Warper, automatically pulls warpers from the inventory when the mecha's supply runs out. It is noted that some of these settings, for data consistency, will not import or export with game saves.




